![]() ZH: Much more conventional campaign, and a lot harder, too. The scripted traps and heavy use of voice lines gave it a very unique feel, overall. The early USA missions in particular were strange, with many of them being nearly impossible to lose without trying, and difficulty coming from demo traps and car bombs that would only slow you down on the way to razing the enemy base. Generals: Fun campaign, very rough, clear that they were trying out all kinds of new things. The last mission of the GDI campaign was completely broken, too - the enemy "crawlers" that spawned in in the last stage never landed, just sat there and got shot at. I still remember a "missile" in an in-game cutscene that was half the size of the plane it destroyed and looked like a 3D modeling tutorial project from 2007. ![]() I know it's been beaten to death already, but TT's campaign was just shockingly bad, to the point where I've seen mods look more polished. Of course you don't have to have played everything to reply. So, I'm curious how y'all would rate each RTS release - say, a rating out of 10 - based on its solo campaigns alone.Ĭommand & Conquer – The Covert OperationsĬommand & Conquer: Red Alert – CounterstrikeĬommand & Conquer: Red Alert – The AftermathĬommand & Conquer: Red Alert – RetaliationĬommand & Conquer: Tiberian Sun – FirestormĬommand & Conquer: Red Alert 2 - Yuri's RevengeĬommand & Conquer: Red Alert 3 – Uprising
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